These would apply modifiers on the country if the advisor is recruited, as well as adding a subtext and an icon in the bottom right of the advisor's picture. Sets the current stability value for the current scope. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. Affects AI. ratio = Distance between starting position and target position where the entity is to be placed. I just need a way to change the faction leader. This item will only be visible to you, admins, and anyone marked as a creator. Removes a core for the specified country on the current scope. Releases the specified non-existent country as a free nation within the current country's controlled states. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. ratio = <0-1>How much decryption ratio to add. fallback = Defaults to no, if yes each option will try to fallback to the next available one. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Executes contained effects on a random country that meets the limit. Spawns an air combat in desired location. Allows to remove specified decision without running remove_effect. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. For shared buildings level determines the amount, whereas for the others it is the actual level. Now use 'add_equipment 1000 Matilda LP Mk. Makes the current scope a demilitarized zone. Mana in this usage means political power, stability, war support, and other values in the topbar. Makes a country a government in exile in a set country, with a set starting legitimacy. female = The gender of the leader. trait = The trait to add. Cancels resistance activity for the current state. limit_to_victory_point = yes province = { Displays a special tooltip for the specified decision in the effect tooltip. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. instant = Whether to instantly give a tech instead of a bonus or not. Optional.cannot_retreat_while_attacking = The bonus to grant. The list of effects may be outdated. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. Removes the specified unit leader by their legacy ID. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. The template has to be locked first. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. civilian_intel = How much civilian intel to add. Starts a civil war for the current scope with the specified parameters. Where triggers do not need to be repeatedly checked. add = Trait to add Cheats and Tricks | Millennium Dawn Wiki | Fandom ahead_reduction = The reduction to the ahead of time penalty. Maybe even more than some people who have the game. role_icon_index = /autoIndex of the role icon that will be used, as an integer. Necessary for country leaders. These arguments are within the character itself. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. = Adds a modifier to the state. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). target_province = Technologies are defined in. Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). The amount of experience gained when the admiral spots an enemy fleet. If the name or the portrait are not defined, this also decides how exactly it will be generated. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). }, static_modifiers = { mod_modifier_1 mod_modifier_2 } A character has an advisor role added by defining one within the advisor = { } block. producer = / Defines who produced the equipment. Cheesing the game, console commands, or literally anything else. female = The gender of the leader. Information, Frequently Asked I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Cancels an on-going border war without a winner. Optional. Use set_character_flag instead. Sets the cap of a division template. Toggles the special game rules for the current scope. take_state_focus). Can be chained indefinitely as FROM.FROM. Used to prevent training, disbanding, and editing units. modifier = The relation modifier to add. side = The side whose GFX to change. on Paradox technology, Legal Optional, assigns one automatically if omitted. Delete all armies and fleets of the specified countries. Would love to know the answer to this question. Optional, defaults to 0.5. OR hsv: The command converts HSV to RGB. Sets the currently-facing angle of an existing entity. An effect block executed for the breakaway country. Adds the specified amount of intel towards the specified country. The province scope is used for provincal level buildings. Teleports all railway guns to the province where they get deployed. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. I just need a way to change the faction leader. It is preferable to create a new file rather than overwriting base game files. Loads the specified order of battle for the current scope, applying the effects within. Sets the specified character to also act as an advisor, activating if specified. Ideology change command :: Hearts of Iron IV General Discussions folder = naval_folderThe folder to steal from. Sets the specified character to also act as a country leader, promoting to the party leader if specified. (Optional turn back on binarization in settings.txt). These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. Privacy Policy. override_model = Enforces the entity used by the units using this template to be the specified one. damage = The percentage of damage done to units. Plays the specified sound once only for the current country. Leaving it out completely or setting to -1 will make the character not have one. Makes everything regarding agencies instant. 0 is the oldest, 1 is the second-oldest, etc. Adds collaboration in TAG with the scoped country. This page was last edited on 17 February 2023, at 17:21. Removes all ideas for the current scope that use the specified trait. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. y = The Y position of the entity. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. legacy_id = The legacy ID used for the unit leader. requested_factories = The number of factories to assigned initially. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Contents 1 Arguments 1.1 Name 1.2 Portraits The popularities must add up to 100, otherwise the command will have no effect. The chance here is on the scale from 0 to 100. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Optional.combat_defense = The bonus to grant. Turns off fog of war, only within a province if specified. Removes one trait and adds another. Modifies the resource output of the specified building for the current scope. If the current country has a core on a state transferred to the released country, the core will be lost. Switches two ideas with a tooltip displaying any modifier differences between them. All states that are cored by the specified country will be given to it. Checks if a scripted trigger is true or not. Optional. Creates an operative for the current scope with the specified attributes. traits = { }The traits the leader spawns with. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. Questions, Paradox Information, Frequently Asked Adds a random valid unit trait to a unit leader. Optional. province = { Hides the effects of the trait, replacing the tooltip with the value of this localisation key. (Can declare war without justification), This is likely the most effective way of wanting to start a war. Necessary for country leaders. Can be used as a scope.Province scopeall_provinces = Affect all provinces. The character slot can be the character's name or id. However, operatives are not considered characters and are still created with the create_operative_leader effect. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. modifier = The static modifier to apply. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. picture = The graphical reference of the picture of the leader. left_side = The left side of the BoP. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Can add multiple. All rights reserved. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Activates the specified mission for the current scope, ignoring any triggers for the decision. capital = The capital state of the breakaway country. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The ledger must be specified for each theorist individually as, for example. Can be used as a scope to remove multiple at once. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. The default is 0, meaning the base variant. Completes the specified focus for the current scope. army = Will damage the army units. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. and our navy_intel = How much navy intel to add. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. days = / The number of days to remove from the mission. name = The new name of the character. can_be_fired = no assigns the advisor as impossible to fire manually. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. White peace with the specified countries. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait".